The problem with Kahoot at work
Kahoot was built for teachers running quizzes with students in a classroom. The model is: one presenter shares their screen, everyone else joins with a game PIN, and they compete on their phones while looking at the presenter's screen.
This model breaks down in a remote team context immediately:
- →Participants need a Kahoot account (or a student workaround) to join. For a 20-person team call, you can guarantee at least 5 people will struggle with this.
- →It requires a shared screen. On a video call, the host has to share their screen showing the question while participants answer on their own device. Half the room can't see properly.
- →It only does trivia. Trivia is fine, but the best team building activities involve social deduction, creativity, and revealing things about each other — not just general knowledge.
- →There's no team memory. Every Kahoot session starts fresh. There's no running leaderboard, no game history, no context that this is the same group of people who played last week.
What a Kahoot alternative for work actually needs
- →Guest join with just a code. No accounts, no downloads. Participants enter a 6-character room code and their display name, and they're in.
- →Fully browser-based. Works alongside a video call on any device. No screen sharing needed — everyone sees their own game screen.
- →More than trivia. A mix of social, creative, and competitive game types so the same group can have a genuinely different experience each week.
- →A team workspace. A persistent home for your team — invite link, game history, all-time leaderboard. So each session builds on the last.
Kahoot vs funfriday.games
| Feature | Kahoot | funfriday.games |
|---|---|---|
| No participant login required | ✗ | ✓ |
| Works without a presenter screen | ✗ | ✓ |
| Multiple game types | ✗ | ✓ |
| Social/personality games (not just trivia) | ✗ | ✓ |
| Works for remote teams natively | ✗ | ✓ |
| Team workspace + leaderboard history | ✗ | ✓ |
| Free tier available | ✓ | ✓ |
| Custom question packs | ✓ | ✓ |
What about Jackbox?
Jackbox is excellent — genuinely good game design, and Quiplash in particular is a favourite with creative teams. But it has meaningful limitations for work use:
- →It's a one-off purchase per pack (£15–25), not a subscription — so new packs require new spend each time.
- →Someone has to own the game on Steam/console and stream it. That's a setup dependency most HR teams don't want to own.
- →No team persistence — no leaderboards, no history, no workspace to invite your team to.
Jackbox is great for a one-off Friday. funfriday.games is designed for a recurring team habit.
What does it cost?
One person in the team (typically the HR lead or team manager) creates a workspace and subscribes. Everyone else joins via an invite link and gets full access — no individual payments. Plans start at £5/month for up to 15 players and 10 sessions per week.
There's a free tier (1 session per week, Trivia Blitz only, up to 8 players) — no credit card required to start.
Try it with your team this Friday
Free Trivia Blitz session — no credit card, no download, no IT ticket.
Get started free